Phase 1
Sonic Blast: Tank ability
- Stacking damage dot + frontal cone, only active tank can be in front of boss.
- Assume 4-5 stack swap ( test)
Amplification!
- Boss drops 2 amplifier totems
- 1 range 1 melee - stack in 2 groups for baiting, then gtfo
- Boss must stay away from amplifiers or charge faster
- Amps can be powered down by standing near them (45 second debuff, rotate soakers)
- If amps reach 100 energy we die
- Amps send out Resonant echoes ( dodge circles that move around)
- Getting it by an echo deals damage
- Getting hit by 2 Echos entrances you and makes you walk towards the boss until broken. Avoid.
Sound Cannon
- Picks 1 player , aim away from rest of group
- mythic mechanic to be added - group soak
Faulty Zap
- Spread circles - need to keep spread around where amps are going to be. 12 second ticking dot on several players.
Pyrotechnics
- Adds which spawn and try to blow up
- if more than 2 blow up gg
- Do little fire sparks around the area avoid these
- hitting one gives 10% movement speed and 2% haste stacking(3)
- try to drop together for aoe burning

Sound Cannon

Pyro circles

Sound Cannon

Faulty Zap

Amplification circles

Amplifier with charge bar

Resonant echo circles

Pyrotechnics

Entranced Playe
Intermission
-
Run to the glowy amp
-
Get knocked over the ring the boss makes
-
Repeat
-
rotate channelers on charged amp to stop it burning out
-
Still need other amps to be soaked in between, messy messy, fast classes
-
3rd intermission - endless mode - gg

Video
https://www.youtube.com/watch?v=T7w3teb6lxs
Raidplan
https://raidplan.io/plan/wqdn-y3-gb_yqEzE